The Video Game Debate: Bad for Behaviour, Good for Learning? (2009)

Lessons in Learning – November 18, 2009

The authors weigh the arguments for and against video games as learning tools for children.

They note that unrestricted use of video games can harm students’ academic performance and, depending on the type of game, lead to aggressive behaviour. However, they point to studies showing that video games can teach players problem-solving skills and encourage creativity.

The tremendous popularity of video games means they have enormous potential to capture students’ attention and fire their imaginations, the authors note. But harnessing that potential requires careful attention to design features and appropriate training for teachers.

They point out that the understanding of links between video games and learning is still in the very early stages, making it critical to understand why and how games can affect students.

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Added: 
2012-02-22
APA citation
Canadian Council on Learning (CCL). The Video Game Debate: Bad for Behaviour, Good for Learning? 2009. Web. 6 Aug. 2020 <http://en.copian.ca/library/research/ccl/video_debate/video_debate.pdf>
Canadian Council on Learning (CCL) (2009). The Video Game Debate: Bad for Behaviour, Good for Learning?. Retrieved August 6, 2020, from http://en.copian.ca/library/research/ccl/video_debate/video_debate.pdf
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